OreliaWiki

Graphics options

All important graphics settings at a glance – from unlimited FPS and anti-aliasing to view distance, fog and water.

3 min read Updated 19 October 2026

On Orelia, the game is no longer locked to 60 frames per second. You can pick any frame rate, fine-tune the look or simply choose a ready-made quality preset. Most changes show up instantly, no restart needed.

The options window

The settings are split across five tabs, and every option has exactly one home in a fitting section.

  • Displayquality preset, frame rate, interface, 3D resolution, anti-aliasing, filtering and textures
  • Worlddetail, shadows, water, weather, effects, view distance and sky
  • Effectspost-processing such as bloom, sun rays and depth of field
  • Gametrading, combat, names, camera and taskbar
  • Audiomusic and sound effects

The Effects tab is covered in Cinematic effects; the /postfx command opens the options right on that tab. Your settings are saved when you close the window.

Quality presets

Under Display → Quality preset you choose one of five levels: Very low, Low, Medium, High or Ultra. A preset sets every graphics value at once. If you change a single value afterwards, the preset switches to Custom.

On your very first start the game checks your PC and picks a suitable preset for you – the chat lets you know once. See Playing on older PCs for details.

Frame rate and smooth motion

  • Frame limit – your maximum frame rate. Unlimited is the default, but you can also pick 60 or 144, for example.
  • In background – frame rate while the game is not in focus (default 30). Saves power and heat.
  • V-Sync – syncs frames to your monitor and prevents tearing. Off by default.
  • Smooth movement – smooths motion between game ticks. On by default.

The game does not speed up

Game logic keeps its usual pace. More FPS only make walking, combat and animations smoother, never faster.

The FPS panel

Press Ctrl+F to toggle the performance panel. It shows:

  • your FPS as a big number (green from 58, yellow from 30, red below) and your limit
  • frame times of the last second as bars, plus 1 % low and the worst frame – so you can spot stutter that hides in the average
  • your ping and the active anti-aliasing

Drag it with the left mouse button to move it, right-click to switch between detailed and compact, and double-click to put it back in the top left.

Anti-aliasing and filtering

  • Anti-aliasing – Auto, off, 2×, 4× or 8× MSAA. Takes effect after a restart. 8× is expensive, especially around lots of foliage; 4× is a good middle ground.
  • Texture filter – from trilinear up to 16× anisotropic. Higher values keep distant ground and paths sharp.

View distance and fog

In the World tab you decide how far you can see:

  • Objects – how far trees, houses and props are drawn
  • Monsters – how far monsters, NPCs and players are visible. Your own character and your target always stay visible.
  • Fog range – pushes the map’s fog closer or further away
  • No fog – removes almost all fog; the edge of the world then fades into a soft haze whose strength you can set

View distance has a price

An object value of 2.0 roughly quadruples the area that gets drawn – in towns that alone can halve your FPS. Values between 1.0 and 1.3 are the sensible range.

Water

Level What you get
Off classic water as before
Low waves and depth: deep water darker, shallow water brighter
High adds reflections of the sky, terrain and large objects
Ultra also reflects characters and monsters

Shore foam adds a thin line of foam along the shore.

Suggested settings for a good PC

Preset High, Anti-aliasing 4×, Texture filter 16×, Objects 1.0–1.3 and water on High. If you lose FPS in harbour towns, lower the water by one level first.